Despite some missteps, SEGA’s videogame mascot proves his previous movie was no flash in the pan.
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The screenplay reflects actual effort, and Jim Carrey gets to be unfettered in his performance, leading a surprisingly satisfying follow-up.
There’s a joke where people say, “This film’s plot could’ve been written on the back of a napkin!” Yet for Sonic 2, a napkin seems like the equivalent of multi-volumed antiquarian tome, as there is so little of substance to this depressingly rote endeavour.
This is simply more fairly generic and forgettable family fodder.
Overstuffed with frantic action and framed by Sonic’s wisecracking commentary, Sonic the Hedgehog 2 will appeal to family audiences seeking holiday distractions even if it doesn’t break new ground elaborating the franchise’s sprawling universe of intersecting characters and plotlines.
It all sort of comes together in the end, but there’s no earthly reason that it should all have taken two hours. Maybe the spoiler is the unfeasible length of the running time.
An hour and a half would’ve been a perfectly fine run-time, whereas at two hours and change, “Sonic 2” wears out its welcome well before it turns into yet another phone-it-in franchise entry.
From a technical standpoint, Sonic The Hedgehog 2 is fairly impressive in its merging of live-action and animation, a reminder of the technological advancements since the days of Who Framed Roger Rabbit. Too bad it is in service to one more story of a scrappy young male hero on a search for powerful talismans in order to defeat increasingly more formidable villains. For a film about a character who is incredibly speedy, this sequel feels behind the curve, chasing after blockbuster trends but only falling farther behind.